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Robostrike 3.0

DESCRIPTION

Robostrike 3.0 is a single-player 3rd person isometric rogue-lite where you play as a robot who can possess and take control of other robots- use this skill to save humanity! Players lose if they die, so switching between robots is the key to victory!! This project is built by a team of 5 students at Vancouver Film School over the span of 4 months with 2 months of pre-production and 2 months of production in Unity 2022.2.14f1.

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This project was my first project working in a cross functional team, but I was working with a passionate team and we put all our work into this project. I learned a lot about how a cross functional team works and different roles and responsibilities. It was on this project that I realized the importance of keeping a close communication with the team and communicating any new ideas and solutions to them.

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Scrapyard & Factory

Backstory & intent

An old scrapyard field with scrap metals, boxes, barrels and old pipes was the idea for the first environment we wanted to show the players and have the tutorial take place at. We wanted to teach the players the basic mechanics of the game and teach them the combat of the game. 

 

After the Tutorial was over we wanted to throw the player in the action and give them opportunities to control the different types of robots we had  in the game, so the best part to do all these was inside the factory where the players were in small controlled areas and faced with small and simple puzzles and combat areas to get past and a boss fight room with different fazes of enemies spawning. 

Approach

Working on this project I learned my first lessons about being a level designer and one of them was making things easier for everyone to work with. By cutting the level into segments and making each segment a separate prefab, I created a way for everyone to work on different things on the same scene. 

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We wanted to make a industrial factory look and after some research we came up with the conclusion to use molten hot lava and old rusty pipes for the inside of the factory. After a that I wanted to add more movement to this static world so after talking to the team we decided to add conveyer belts and a hydraulic press machine to the level as a way to move the player around and a hazard in their path.

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There were 3 different robot types in the game and each of them had a different combat style so in order to show this robots in combat and show the players the strength and the weaknesses of this robots, I made safe rooms around the level where the players would face the deactivated version of these robots and take control of them and play around with them to see how they work.

Challenges / what I learned

The players were dying all the time and there was no breathing room in between the combat zones in the game so I added safe zones in between the combat zones to give the players a safe area to rest and get some energy back for their ability. These safe rooms were also used as a way to introduce the new robot types in the game later on.

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The ability to switch bodies with another robot required energy cells which were dropped by destroying other robots and that made the game harder for the layers and switching between robots took so much more time, so I added energy spawners in different areas of the level to give the players a fighting chance. this spawners were used in the safe rooms later on to get the players who were out of energy to max energy so they could switch bodies with the new robots introduced in those rooms.

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